Jens Bergensten



Jens Bergensten
[[File:|300px]]
Biographical Information
Lead developer of Minecraft and Minecraft: Pocket Edition

Jens Peder 'Jeb' Bergensten is a Swedish video game developer employed at Mojang. He is the lead developer of Minecraftas well as its mobile counterpart, Minecraft: Pocket Edition. He became lead developer of the computer edition on December 1, 2011, taking Markus 'Notch' Persson's role after he decided to step down, and later took on the position of lead developer for the Pocket Edition on December 12, 2012.

How to say Jens Bergensten in Swedish? Pronunciation of Jens Bergensten with 1 audio pronunciation and more for Jens Bergensten. 31.6k Followers, 19 Following, 696 Posts - See Instagram photos and videos from Jens Bergensten (@jebkhaile). Jens Peder Bergensten (born 18 May 1979), also known as Jeb, is a Swedish video game programmer. He is best known as the lead designer of Minecraft. In 2013, he, along with Minecraft creator Markus Persson, was named as one of Time's 100 most influential people in the world. As an employee of. Jens Bergensten is a Swedish video game designer who has a net worth of $10 million. He is best known for being the lead designer of the bestselling video game of all time, Minecraft.

At the age of 11 years old, Bergensten started coding and programming games using the Turbo Pascal and BASIC programming languages. He created mods and maps forQuake III Arenaby the time he was 21. He was eventually employed at Korkeken Interactive Studio (later becoming Oblivion Entertainment after going bankrupt), where he was a Java and C++ programmer. Bergensten was leader of the development team for Whispers in Ankarra, but discontinued it after development began to drift apart from what the team had originally envisioned the game to be.

Bergensten left his job at Oblivion Entertainment to move to Malmö, Sweden in 2008 and went on to earn a master's degree in computer science. Around that time he created an indie game development company with Pontus Hammarber and Daniel Brynolf, known as Oxeye Game Studio, developing Harvest: Massive Encounter, and Cobalt. He also had a job at Planeto, an online knowledge community, until November 24, 2010.

Bergensten was hired onto the Mojang team in November 2010, where he was at first a back-end developer for Scrolls, but later gained an interest in Minecraft's development, where he assisted Markus Persson in coding features such as wolves, redstone repeaters, pistons, and various structures generated in each game world. Bergensten and other Mojang staff developed Catacomb Snatchin only 60 hours in 2012 during the Humble Bundle Mojam event, where they distributed money donated to four different charities: the American Red Cross, charity: water, Child's Play, and the Electronic Frontier Foundation.

Along with Persson, Bergensten was featured in TIME Magazine's 2013 TIME 100 List. On May 11, 2013, he married Jenny Thornell.

Retrieved from 'https://gamicus.fandom.com/wiki/Jens_Bergensten?oldid=73964'
Bergensten at MineCon 2011
Born18 May 1979 (age 41)
NationalitySwedish
Other namesJeb
Known forLead developer of Minecraft
Spouse(s)Jenny Thornell (m. 2013)
Children1

Jens Peder Bergensten[1] (born 18 May 1979),[2][3] also known as Jeb, is a Swedish video game programmer. He is best known as the lead designer of Minecraft.[4][5][6] In 2013, he, along with Minecraft creator Markus Persson, was named as one of Time's 100 most influential people in the world.[7] As an employee of Mojang Studios, he had been co-developing Minecraft with Persson since 2010, became the lead designer in 2011, and assumed full control in 2014, when Persson left the company after its acquisition.[8]

Jens BergenstenBergensten

Career[edit]

Bergensten started programming his first games at 11 years old, using BASIC and Turbo Pascal.[9] By age 21, he was a mapper and modder for the first-person shooter game Quake III Arena.[10] He worked as a C++ and Java programmer for the game developer Korkeken Interactive Studio, which went bankrupt and became Oblivion Entertainment.[11] During that time, he led the development for the online role-playing gameWhispers in Akarra, which he later discontinued after straying from the team's original creative vision for the project.[12]

After the insolvency of Oblivion, Bergensten moved to Malmö and earned a master's degree in computer science at Lund University in 2008.[9][13] During his studies, he founded the indie game development company Oxeye Game Studio with Daniel Brynolf and Pontus Hammarber.[citation needed] The studio became known for the platform gameCobalt and the real-time strategy game Harvest: Massive Encounter.[citation needed] Until 24 November 2010, Bergensten worked for the online knowledge community, Planeto.[14][15]

Mojang Studios[edit]

In November 2010, Bergensten was hired as Mojang's back-end developer for Scrolls (now known as Caller's Bane). He later began programming increasingly significant parts of Minecraft until he became its lead designer in December 2011, taking over from Markus Persson.[5] Bergensten was part of the team that developed Catacomb Snatch as part of Humble Bundle Mojam, a game jam.[citation needed]

Personal life[edit]

On 11 May 2013, Bergensten married Jenny Bergensten (née Thornell).[16] On 10 December 2015, Bergensten had a son, Björn.[17]

Games developed[edit]

Jens Bergensten Religion

  • Harvest: Massive Encounter (2008)
  • Minecraft (2011)
  • Cobalt (2016)

References[edit]

  1. ^Locker, Melissa (16 September 2014). 'Dear Microsoft: Please Don't Screw Up Minecraft. Sincerely, Parents'. TIME.com. Retrieved 8 January 2017.
  2. ^Jens Bergensten (4 March 2013). 'jeb_: I will turn 34 in May'. Twitter. Retrieved 20 April 2014.
  3. ^Jens Bergensten (4 March 2013). 'jeb_: 18th!'. Twitter. Retrieved 20 April 2014.
  4. ^Tom Senior (2 December 2011). 'Notch steps down as Minecraft lead designer, plans to start new projects'. PC Gamer. Retrieved 6 January 2012.
  5. ^ abMarkus Persson (2 December 2011). 'Och med dom orden så passar jag micken'. Retrieved 6 January 2012.
  6. ^'Minecraft has just beaten Tetris as the best selling video game of all time'. MSPoweruser. 17 May 2019. Retrieved 28 November 2019.
  7. ^Wright, Will. 'The 2013 TIME 100'. Time. ISSN0040-781X. Retrieved 28 November 2019.
  8. ^Goldberg, Daniel; Larsson, Linus (2 June 2015). 'The Unlikely Story of Microsoft's Surprise Minecraft Buyout'. Wired. Condé Nast. Archived from the original on 9 June 2020. Retrieved 15 July 2020.
  9. ^ abMarkus Persson (19 November 2010). 'Introducing: Jens!'. Retrieved 7 March 2012.
  10. ^'Interview with Khaile (alias Jens Bergensten)'. Archived from the original on 27 September 2013. Retrieved 7 March 2012.
  11. ^'Oblivion Entertainment - Moby Games'. Retrieved 7 March 2012.
  12. ^'Whispers in Akarra'. Archived from the original on 25 March 2004. Retrieved 12 April 2014.
  13. ^Jens Bergensten. 'LinkedIn Profile'. LinkedIn. Retrieved 5 October 2019.
  14. ^'The Credits - planeto.com'. Archived from the original on 19 January 2012. Retrieved 7 March 2012.
  15. ^Jens Bergensten (24 November 2010). 'jeb_: Last day at #planeto'. Twitter. Retrieved 7 March 2012.
  16. ^Jens Bergensten (11 November 2013). 'jeb_: So... For the record, I was ...'Twitter. Retrieved 15 November 2013.
  17. ^Scandinavian Traveler. 'JENS BERGENSTEN – A CREATIVE MIND BEHIND MINECRAFT'.

External links[edit]

Wikimedia Commons has media related to Jens Bergensten.

Jens Bergensten Height

  • Jens Bergensten on Twitter

Jens Bergensten Wife

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Jens_Bergensten&oldid=1015921536'